Please note that due to IP agreements signed, I am not able to publish this game code or give copies of game executables. However, I would be able to show the game in person to anyone interested. Please contact me for further information.
M I S S I O N : Q U E S T (My First Game)
MISSION: QUEST (my first game) is a 3D, side-scrolling, platform-based game targeted for the handheld SONY PSP.
Screen shots and videos of this game in action will come soon.
Development Duration : 10 Weeks (October, 2010 - January, 2011)
Team : 1 Programmer, 1 Artist and 1 Producer.
Technologies Used
C++
Sony PhyreEngine
Bullet Physics
Microsoft Visual Studio 2008 Professional
Maya (for basic art asset creation)
Sony PhyreEngine
Bullet Physics
Microsoft Visual Studio 2008 Professional
Maya (for basic art asset creation)
For Platform
Targeted for SONY PlayStation Portable (PSP) & PC
Features
Full 3D Programming
Side-Scrolling
Physics
Collision Detection
Player running and jumping
3D Menu (with options: Start New Game, Resume Game and Exit)
A check point feature where when a player is killed in the game it remembers the closest completed check point in order to continue the game (menu option 'Resume Game')
Pause game to go to the menu and resume game (menu option 'Resume Game')
Enemies [both static and moving]
Animation
Audio
Side-Scrolling
Physics
Collision Detection
Player running and jumping
3D Menu (with options: Start New Game, Resume Game and Exit)
A check point feature where when a player is killed in the game it remembers the closest completed check point in order to continue the game (menu option 'Resume Game')
Pause game to go to the menu and resume game (menu option 'Resume Game')
Enemies [both static and moving]
Animation
Audio
Work Included
Complete development of the game (art assets received from the artist).
Design the game as part of the team.
Design the game as part of the team.