Please contact me for an executable of this game or for further information.
B r e a k o u t G a m e (work in progress)
The classic breakout game in 3D.
Development Duration : 1 Week (September - October, 2011)
Team : Individual Project | 1 Programmer (Myself)
Technologies Used
C++
DirectX (Drect3D)
Visual Studio 2008 Professional
DirectX (Drect3D)
Visual Studio 2008 Professional
For Platform
Targeted for XBox & PC. However, the purpose is to use C++ knowledge into making a game (without engines such as Unity).
Features
Full 3D Programming
Side-to-side Paddle movement with user interaction
Collision Detection
Audio
Textures and colours applied on 3D objects (Custom Vertex)
Text display feedback to user.
Side-to-side Paddle movement with user interaction
Collision Detection
Audio
Textures and colours applied on 3D objects (Custom Vertex)
Text display feedback to user.
Work Included
Complete development.
Paddle moves side-to-side with left (<-) and right (->) arrow keys.
Ball bounces off walls, paddle and bricks (breaks bricks on contact).
Yellow bricks dissapear after 1 hit.
Orange bricks disappear after 2 hits and changes the colour of the ball (to blue/green) when colliding.
Red bricks dissapear after 3 hits and plays a sound on collision.
(playing of sound on collision is to be completed soon).
Paddle moves side-to-side with left (<-) and right (->) arrow keys.
Ball bounces off walls, paddle and bricks (breaks bricks on contact).
Yellow bricks dissapear after 1 hit.
Orange bricks disappear after 2 hits and changes the colour of the ball (to blue/green) when colliding.
Red bricks dissapear after 3 hits and plays a sound on collision.
(playing of sound on collision is to be completed soon).